Monday, March 24, 2014

Folami's Guide to Roleplaying for Noobs (Part 3)

Part 3: Roleplay Add-Ons


MyRoleplay (MRP)


MyRoleplay (MRP) is an add-on popular with many, many roleplayers.  It's small, easy to use, and allows you to provide other players with information as a means of advertising your character and your desire to roleplay (or, as you'll see, your desire not to roleplay at any given moment).  MyRoleplay is not the only add-on for roleplayers, but it's the one I've found simplest to learn and one I feel is great for beginners.

First things first.  If you've never used an add-on, here's a picture guide on how to do it.  If that's not enough or you're not a Windows user, googling "World of Warcraft how to install addons" will bring up a wealth of helpful links.

MRP Basics


For the purposes of this portion of the guide, I'm going to be using my draenei priest Kryses.  She's someone I've had in my stable for a long while, but I never quite got around to filling out her MRP profile.  Hey, thanks for being my inspiration for completing this task.

At any rate, once you've installed and loaded the add-on from your log in screen, log into the desire roleplay character and bring up their character screen.  The default keybind for this is "c."  There will be a new tab added to the default tabs at the bottom of the window labeled "MyRolePlay."


Clicking on that tab will open bring up the screen from which to edit your MRP profile.  From here, it's just a matter of clicking on the red bar to bring up an edit window for that section.


In the previous entry, I talked about creating a character sheet.  As you can see, much of what was covered in that entry is also applicable here; however, the character sheet is for your reference.  Your MRP profile is for other players to get an idea of who your character is.  You can put as much or as little as you like in each of these sections.  At the very least you should fill out the top section and consider tossing a couple of sentences into the description section.

For Name, be aware that when you set your character status to indicate you are in character, your name in the chat window will also change.  Here's what happened when I put the name Jane Smith into the Name field and set my status to in character.

I'm creative with names.

This change is only seen by you and other players with MRP (or other roleplay add-on) and will only work for your realm and for people in your faction.  (Note: I'm unclear to how this works with connected realms, but I assume it treats it as though you are on the same realm.)  Players without MRP, members of the opposing faction, or players who are on another realm will still see whatever name is on the armory.

In the default UI a little window pops up whenever you hover over a character's avatar or their nameplate listing their name, guild (if they have one), class, and level.  MRP takes that window and adds to it depending upon what you put into each section.  Here's how each of these sections correspond to your window or "flag":

Click for larger image.

Before I get into what each section means, I just want to note that blank sections won't appear in your MRP flag, so it's fine if you don't have a nickname or don't want to share it.

Now, what the heck does it mean by Title or House?  As you can see, Title differs from titles you earn via in-game achievements.  For Kryses I chose Anchorite as that is a title applied to priests in draenei culture (as Vindicator is given to paladins).  As with nicknames, not every character will or should have a title and each race might have different rules or even different sorts of titles for various classes or social level.

House is something I see used more among blood elf roleplayers and humans.  My impression has always been that this is more for races where noble families are prominent and there's something akin to a medieval feudal system in place.  The best example I can give is if this were Game of Thrones, your character might belong to House Stark or House Lannister.  I typically leave this blank as none of my characters belong to any such group or guild.

The section marked Currently is to let other players know what your character is currently doing in character.  Some examples are, "Grabbing a drink at the Pig and Whistle," or, "Browsing the wares in the Bazaar."  Other players will use it to note something specific about their appearance that's not normal for them or is temporary not worth changing their description.  "Her arm is in a cast," or, "His left eye is swollen."  If you're looking to encourage other roleplayers to engage in conversation with your character, offer something like "Is staring at a map and appears lost."

Roleplaying Style


The bottom two parts of both the flag and the MRP edit window tell other players what sort of roleplayer you are and whether you are in character (IC) or out of character (OOC).  First, let's talk about roleplaying style.

Click for larger image.

Hovering over each of these options will tell you what each typically means, so use your best judgment when selecting your style.  You can also choose a custom setting which many people use to express interest in a specific type of roleplaying style.  There's no universal list of terms to refer to and one person's definition of "Mature" will vary from another's, but there are a couple of terms that you might see.

Paragraph/Storyteller: These are roleplayers who are extremely descriptive and will tend to write, literally, two or more paragraphs per reply.  Usually these players will roleplay elaborate combat scenarios in public spaces and it typically takes several minutes between replies.  This style of roleplay can be rather disruptive if done in local chat in a high population area like Stormwind where many conversations can be happening at once.  I've lost track of roleplay before due to having my chat window suddenly explode with several sentences from the same person.

Mature/Adult: As I said, this will vary from user to user, but for me it means I'm willing to engage in roleplay scenarios that might exceed, say, a PG rating if this were a movie.  Drinking, swearing, and/or mild violence as you might find in a PG-13 to R rated movie is fine with me.  For me this does not mean anything sexual, but other players may consider these terms to include sexual content.

Horror/Macabre: Pretty much what you think.  They're willing to roleplay stories with elements of horror and potentially gore.  It's not so out of place in a game with obvious Lovecraft references and Victorian styled werewolves.

Literate:  This is supposed to express a desire to roleplay with others who demonstrate a good grasp of the English language and punctuation and grammar.  While there's certainly an argument to be made for communication, I personally dislike using this specific term for several reasons.  Chiefly, I feel it can be a little alienating to players for whom English is a second language and who may not know the same language rules I learned in school as a native speaker.  Seeing this term sometimes makes a player fear their grammatical errors will be teased or used to dismiss them as a "legitimate" roleplayer, which is totally unfair.  Knowing how to use a semicolon and never confusing your and you're doesn't make you a great roleplayer, it just makes you someone who knows grammar and punctuation.

ERP/Non-ERP: This indicates the player is willing/not willing to engage in sexual roleplay otherwise known as erotic roleplay.  We'll talk about this more in depth later, but for now I want you aware of what the terms mean because it's important to be forewarned of what you might encounter.  I will also note that if you do wish to engage in ERP, keep it out of public chat.  Not only is it against the Terms of Service, it's incredibly rude and gross to subject people to sexual roleplay who have not consented to it.

These are just a few terms and it's likely you'll see many different custom settings.  See what's out there that might fit your style, or just stick with one of the styles provided by MRP.

Character Status


Click for larger image.

Again, hovering over each of the statuses will tell you what each of them may mean.  Note that "storyteller" as a status is different from what it might mean as a roleplaying style.  Select whichever status fits you best.  Use the custom if you need to indicate a special circumstance to your being in character at any given moment.  For example, on my human warlock I tend to make a note that if she has a demon out, I'm not in character or to pretend the demon isn't there.

As with style, there are some different terms for custom status, but the most often-used one refers to "walk-up" RP.  This means a player is open to having characters simply approach them even if their character doesn't know yours.  Think of it like approaching a stranger at a party and striking up a conversation and you have an idea of what walk-up RP means.

Description and History


We've covered this in the previous entry, but for MRP it's a good idea to go with the motto "less is more" approach when considering what to include here.  Space isn't necessarily at a premium, but other players' attention spans are.  Try to avoid spending several sentences describing the luxuriousness of your character's mane and do your best to keep it brief but interesting.  Admittedly brevity isn't one of my best attributes as a writer.

Remember, description will be mostly for talking about what your character looks like and what sort of personality they have.  Here's what I've put for Kryses:
Standing at average height for a draenei, Kryses is somewhat bewildered at suddenly being the tallest person in a room when working among members of different races.  Further confounding her is the idea that her white hair sometimes gives others the idea she's venerable and wizened when she still thinks of herself as young and occasionally naive, and she sort of is, for a draenei at least.  Still, she doesn't hesitate to draw upon her life's experience when friends approach her for advice or when passing knowledge of the healing arts on to acolytes.
Pale violet skin and light blue eyes give her an almost ethereal appearance when she chooses to wear lighter colored robes while working her healing magic.  Lately she's found herself migrating toward richer colors like deep blues and purples which offsets her pale skin and brings out the light dusting of freckles across her nose and cheeks.
If you brush by her in a crowded place, she likely smells of flowers, a side-effect of her fondness of herb gardening and alchemy studies.
This is far from the best description I've ever written, but I'm not going for perfection.  I've done my best to give people a general idea of her appearance and offer a little insight into her personality.  I included the bit about smelling like flowers not only to enhance her description, but to also offer other players a potential conversation starter ("Is that lavender I smell?").

Go with whatever makes you comfortable here.  If you can't think of anything beyond the color of your character's hair and its texture, just write about that.  "Their hair is curly and brown" is as valid a description as "Brown ringlets frame a heart shaped face with a slightly upturned nose."  As with many things in life, this is something that you'll find gets easier with practice.

When it comes to history, there's several ways you can go about it.  Some players choose to keep their character's background a secret and will put something like "roleplay to find out" or "buy them a drink and ask."  This is perfectly acceptable.  After all, we don't tell complete strangers our life story in real life.  On the other hand, providing at least a basic background might encourage other players to consider having their character approach yours.

Again, less is more and it's better to focus on your character's most recent history than their entire life.  For Kryses, I decided to go with a basic history focusing mostly on how she got her start as a healer.
Kryses was born long before the draenei came to Draenor.  She's unable to recall precisely how long ago that was as she's lived on various worlds each with different methods for measuring the length of a year.
A disciple of the Light and the Naaru, Kryses has dedicated herself to the healing arts.  When the orcs began waging war against the draenei, she volunteered to join her kin on the front lines.  There she learned triage and how to think on her feet.  She also learned how to close her heart to the pain and suffering around her so as not to give in to despair.  Unlike many of her kin, she is a survivor of Draenor and spent several months in hiding with other refugees of war.
When the Burning Legion was driven back at last and Prophet Velen announced he believed he found his Army of Light, Kryses chose to journey to Azeroth.  She travels wherever the need for the Light and healing are greatest.  Though she calls Stormwind her home now, she resides there for only a few weeks out of each year.
Of late her greatest joy has been learning how other races on Azeroth worship and work with the Light.  She's also taken up the study of alchemy and herb gardening and will spend hours discussing fertilizer, weather, and soil consistency.
If someone asks me, I can account for Kryses's whereabouts during Wrath of the Lich King and Cataclysm, but I didn't feel it was necessary for MRP.  Plus, that'd be a little too much detail and wouldn't really help me in the long run.  For now I've established that Kryses is an accomplished and experienced healer who has seen war and has a budding interest in horticulture.


How does it look?


When you click on another player with an MRP profile, you'll see a little extra icon appear on their character portrait (in the default UI).  It's a small circle with "MRP" in the center.  This is what you'll see when you click on it:

Click to enlarge.
(Note: The history and description was edited for this entry after this screenshot was taken.)  As you can see, despite my description and history being fairly brief, it still takes up a bit of space in the MRP window.  Now you can possibly see why it's better to be brief, though if you feel like being incredibly detailed, that's fine too.

That's it for MRP!


Thanks for reading!
That's the basics for using MRP.  Up next, I'll dig a bit into Total Roleplay2, a more complicated add-on with lots of bells and whistles to enhance in-game roleplay.  

Thursday, March 13, 2014

Folami's Guide to Roleplaying for Noobs (Part 2)

Part 2: Writing a Character


You've done a little reading and brainstorming, and you've got a good idea of who your character is and maybe how you want to play them.  But how do you go about putting all this information together and doing so in a format that's both easy to share with other roleplayers and gives you something to reference as needed for their history?  Simple!  We make a character sheet.

Note: As mentioned previously, there are roleplay add-ons you can use to fill in character information.  However, for now I want to focus solely on how to build the character.  In the next post, I'll show you how to transfer the information created in this post into an add-on like MRP.

The Basics of a Character Sheet


If you've ever played any sort of tabletop roleplaying game such as Dungeons & Dragons, you know that a character sheet is a piece of paper with a list of your attributes, skills, and your possessions.  Also included in many sheets is a section to describe your character and it's broken down into things like race, eye color, age, and maybe a small section for a background.  The purpose of a character sheet is to give your Game/Dungeon Master information to help them design both combat and roleplay encounters that are fun, challenging, and keeps both you and your character invested in the story.  While you won't necessarily have a person in charge of creating a story for your character in WoW (sometimes you might), the character sheet we'll create serves the same purpose of giving ourselves and our friends something to use to help them share in a mutually crafted story and to give everyone something tangible to play with that goes beyond what you can convey via in-game interaction.

What I typically do when I'm designing a character is to open Notepad or other document editor and type the following:
  • Name
  • Age
  • Height, Weight, Hair and Eye Color
  • Appearance/Physical Description
  • Personality
  • Class/Job
  • History/Background
  • Other
Using this outline I'm able to break my character down into parts and I can edit each section as I go or skip around as inspiration strikes.  I prefer doing this on my computer for a few reasons, the first being that I can do it without in-game distractions such as friends whispering me or getting distracted by something happening around me.  Secondly, in case I ever have to delete or reinstall my roleplay add-ons, this allows me to have a backup copy on my computer to refer to and makes it easy for me to fill in the blanks instead of having to try and remember every tidbit of information I once had.  Thirdly, for guilds that require you to post your character information to a forum, this helps in case the forum loses your post and it's easy to just copy and paste whatever you need.

Remember, you don't have to do it this way, and it's up to you if you even want to write up any information about your character.  These are just practices I've picked up over the years to help make it easier and faster for me to flesh out my characters.  What you do with this information and how you adapt it to suit your needs is entirely up to you.

Now that we have our outline, let's break down each section and talk about what we put there.

Name


This is, of course, pretty self explanatory, but there are some loose guidelines for naming.  For first names, don't sweat too much about it "fitting."  With so many players on roleplay realms, it can be difficult to have a name that's unique or not already taken, and bear in mind that an add-on like MRP will alter how your name appears for other players with MRP.  For example, your game name might be Ikilldoodz, but if you put "Sally Smith" into MRP that's the name that will show in the chat windows and what other players with that add-on will see when they hover over your character portrait.

There are no hard and fast rules about naming conventions in WoW; however, surnames vary by race.  Draenei, for example, do not traditionally have surnames, though some might adopt a surname in order to feel like they're part of Azeroth's culture.  Dwarfs have names like Bronzebeard or Stonehammer.  Blood elf names invoke the sun or the light quite often.  A good idea is to look at NPC names in game or in stories involving your race to see what themes are used in each race.  WoWHead offers a list of NPC names in each zone, so look up your race's capital city or a zone they populate in greater numbers and check out the names that way.

As for coming up with a first name, I like to use the random name generator at Behind the Name, or to use their search function to look up names via their meanings (i.e. "warrior").  The random generator allows you to search for names that are masculine, feminine, neutral/both and you can narrow the search by region/nationality such as Irish or Welsh.

Age


Determining a character's age in WoW can be an arduous and nigh impossible task.  With an ever fluctuating timeline and lore related to racial lifespans changing with almost every expansion, it's enough to give anyone a headache.  Wowpedia has a page dedicated to keeping track of the different lifespans and provides links to their sources.  You can give your character a "hard" age, but it's equally valid to use terms like "young," "old," or "middle-aged."  Just be aware that what's old for a human will be incredibly young for a night elf.  Pay attention to your race's lore and go for an age you feel you can believably play.  A naive teenager is not going to have the wisdom of a forty year-old veteran, and you should keep this in mind when determining how old you want your character to be.

Also, while you don't have to be an expert on lore as I've said, you might want to take a quick look at the most recent timeline given to us by Blizzard in their Ultimate Visual Guide.  Wowpedia uses this timeline to keep their unofficial timeline as accurate as possible and includes more historical events.  This will give you a better idea of where your twenty year-old orc might have been born, or whether or not it's feasible for your goblin to have been around during the Sundering (hint: not really).

If you really want to, you can look up information from the Warcraft RPG books, but be aware that Blizzard has said these are no longer canon.  Still, I think it's possible to get some inspiration for them in terms of racial age and other factors, just don't rely on them as your sole source of information.

Please, don't beat yourself up if you later discover your age is wrong/impossible for your character to be, or if Blizzard changes the lore or, as is sometimes more accurate, finally clarifies a bit of information that can alter a character's age.  Back when I first started, it was thought it was the year on Azeroth was 32 and blood elves only had a lifespan of about 400 years.  That's changed drastically since Cataclysm and, to be honest, I've given up on providing a concrete age for my blood elves.

Height and Other Physical Attributes


Some players go the extra mile and will come up with exact numbers for height and weight, and there are some reference materials to help you if you want to go that route.  Or you can go with terms like "average," "short," or "above average."  Saying your character is of average height and weight for their race doesn't make them an average character; there are many ways to stand out that have nothing to do with physical appearance.

For hair color, just look at your in-game model.  Try to limit yourself to hair colors available to your race, and while it's fine to use terms like "auburn" or "mossy green" instead of just plain "brunette" or "green," you might want to steer away from metaphors like, "her hair is the color spun gold."  The same goes for eye color.  "Emerald green" is fine for a blood elf, just don't go for "glowing orbs of jade."

You don't have to stay within the confines of your in-game model choices, but please be aware there are reasons in lore blood elves have glowing green eyes and orcs born on Azeroth are green-skinned.  It's your responsibility to read up on your race's history and normal physical characteristics, and if you want to bend the rules a bit, be prepared to explain why your character is atypical when questioned.

Appearance/Physical Description


Here's where we start to give the details that really paint a clearer picture of your character and help them stand apart from the generic character models.  This is where you talk about any distinguishing characteristics such as scars or body modification.  Perhaps your character has a nose that's obviously been broken a few times, or puts beads in the braids of their hair.  Maybe they always have bags under their eyes from hours of poring over tomes, or they're perpetually smiling.  Do they have wrinkles or freckles?  Think about what might stand out most to a person seeing your character for the very first time and go from there.

Some roleplayers will tell you not to make your character pretty/handsome, or warn you away from outright saying they're attractive.  This is mostly because far too many roleplayers out there try to be perfect beings with no flaws whatsoever, including physically.  I understand the sentiment and I, too, caution against trying to make a perfect character; however, I also believe that it's perfectly acceptable to make a character that is conventionally attractive for their race.  The trick is in how you describe their appearance and make it clear that, for your race, a person might find your character physically attractive.

It's important to avoid telling other players how they're character should react to seeing your character.  Don't tell them they're mesmerized upon seeing your character, and don't say everyone fauns over them wherever they go.  Focus only on describing what they see so that they're allowed the freedom of choosing a reaction, if any.  Like before, stay away from awkward metaphors.  No "flawless alabaster skin," or "abs sculpted by the Titans themselves."

Do try to offer clues about a character's lifestyle such as calloused hands or dusty boots with lots of travel wear.  Perhaps your gnome like to tinker and thus always has a spot of grease or oil somewhere on their clothing or face.  Tease people with hints about who your character is and make them interested in learning more.  Spend a little time on describing the sort of clothing they wear, whether it's the full plate armor you've spent hours farming for transmog, or if you picture them wearing something far simpler when sitting down for a pint at the local tavern.

Personality


In an add-on like MRP, this will typically go under the same section as your physical description, but for our purposes I wanted to talk about this separately because, in my mind, it is separate.  This is the part where you offer a hint of how your character might respond when interacting in others.  Do they get wide-eyed and obviously nervous in crowded rooms, or do they enjoy meeting new people?  Are you more likely to see them reading their favorite book of poems underneath the shade of a tree, or hanging out at the Brawler's Club cheering on their favorite fighters (or participating themselves)?  How might they react if approached by a stranger?

This is one of those things that gets easier with time and practice.  For starters it's OK to say they're shy and quiet or loud and the life of a party.  As you get to know your character more and/or get more practice writing, you'll be able to come up with a variety of ways to describe your character's personality to others.  Be warned, however, that if you paint your character as a jerk who ignores everyone around them, then it's less likely other players will have their characters approach yours.  After all, do you ever walk up to that one person at the party who looks angry and always ready to start a fight?

Class/Job


First of all, you are not restricted to the class you rolled in-game.  Just because you play a Holy Priest on your raid team doesn't mean your character has to be a healer or even a Priest.  Maybe they're just a simple tailor or a florist.  Nowhere is it written that you must be a member of your faction's military.  You can be a regular civilian whose thrust into an adventure and discovers they have some seriously powerful latent magical abilities or physical prowess, or be a tavern server who's never stepped foot outside Elwynn Forest despite plenty of opportunities.  Just as in real life, Azeroth's cities need artisans, craftsmen, and teachers.  Have fun with the possibilities.

That said, if you've rolled a mage, don't try to play a warrior or some sort of hybrid.  Also, if you roll a Death Knight, be a Death Knight.  For the former, too many people have tried to be both magically and physically powerful so as to make themselves invulnerable to any harm.  Whether or not that's your intention, that's how people will judge you.  For the latter, Death Knights have their own lore and offer abundant opportunities for excellent story telling and roleplay.  Really, there's not a need to try to make them any more dramatic, or to just use a Death Knight because you don't want to put the time into leveling a paladin.  (Yes, I have actually seen this in game.)

History/Background


Here's where things can get complicated and a little frustrating, if they haven't already when determining an age for your character.  Remember our rules and let's keep it simple and start small.  You don't have to start at your character's birth, nor do you even need to have a clear picture of what their childhood was like.  "History" can be as recent as a couple of weeks or months ago, and this is why I told you before to look at the recent events in game.

Certainly go back to revisit the timelines linked above and your race's information, but also know that a background section that only focuses on the last year or so of a character's life is every bit as valid as the one who talks about everything from the day of their birth.  Write as much or as little as you like/feel capable of doing.  (And if you're planning to put this into a roleplay add-on later, brevity isn't a bad thing at all.)  Be tragic, funny, or somewhere in between.  Give your character reasons for being the person they are, and run with whatever idea strikes your fancy.

If writing isn't your forte, or you aren't yet ready to write several sentences describing your character, go ahead and just write a few notes or bullet points.  Something along the lines of, "Was at Theramore," or "Volunteered to help restore the Vale of Eternal Blossoms."  Anything that gives you an idea of who your character is and helps you picture them and "get into their head" so to speak is great.  Don't force yourself, and if you wish, read other players' histories to see how they've done it.  The great thing about doing this in Notepad/other document editor is we can make a few notes and go back to other sections.  We can save it and come back to it later when the words are easier for us to find.

It doesn't have to be perfect on the first, second, or even third draft.  I'm going to repeat that: It doesn't have to be perfect.  You are learning and getting practice in for roleplay.  You are allowed to make errors in your background.  WoW isn't always clear in game about when an event happened, and even if you study all the timelines and read every page you can, there are still a few things that are vague or in gray areas.  And like I said above, what's lore compliant now might not be in a few months when the devs decide to change a point in history, or clarify a position.

Please don't let an overly zealous lore nerd get the better of you.  If someone whispers you about your profile and starts in on everything you've got wrong (or they think you're wrong about), it's fine to ignore them.  Ask for critique and advice if you want, but if you don't ask for it and someone invades your space to try and make your story fit their idea of what lore should be, they're being a jerk.  Most of the time these folks are well-meaning and may not realize how rude this practice is, but that still doesn't make it OK or mean you can't use the game's ignore function.  If you are uncertain about something, do your best to read what you can or ask a trusted friend to help you try and figure out what's right.  We can go back and edit anything in our profiles as we need to, and nothing is permanent.

Other Considerations


Everything above gives us a fairly complete picture of our characters; however, there are some minor features we can add in if we like to sharpen that image a little more.  Is your character an only child or do they have siblings?  What about other relatives?  In WoW, it's not out of the realm of possibility that your character may be the last person of their family's bloodline alive, but equally possible is the presence of a large extended family.  What's their position in society?  Are they noble, rich, poor, etc.?  Was their family once powerful and now in decline?

Birthdays are another point of consideration.  Some players have fun throwing birthday parties for their characters, or other sorts of anniversaries such as weddings or even memorials for those that have been lost.  All of these things add just a little more seasoning and give us even more hooks to use for roleplay.

Flaws


Give your character flaws.  It doesn't have to be anything huge such as a permanent case of douchebag-itis, but give them something that makes them imperfect.  Give them a fear of heights, or even hayfever.  Be silly or serious with this.  Maybe their jaw cracks when they yawn, or they refuse to eat their vegetables.  Perhaps one foot is larger than the other, or there's a gap in their front teeth.  Give them an Achilles' heel to be exploited by the bad guys.

We may all aspire to be perfect in real life, but if we were all perfect and never made mistakes life would be incredibly boring.  It's important not to make your character flawless because flawless characters never get sick, injured, or lonely.  Imperfect characters do and that makes it easier for us to identify with them and even like them.  The more relatable a character is, the easier it is to write for them and interact with them.

That said, do be respectful and mindful of what you're calling a flaw.  Mental illness is not a flaw, neither is a physical disability.  There will be a post later in this series about roleplaying delicate subject matter, but I'm going to go ahead and repeat myself and say these are not flaws nor should you portray them as such.  I will also say I lose a lot of respect for folks who try to roleplay a mental illness or disability they do not themselves experience in real life.  These are not costumes real people get to put on and take off at their leisure and seeing someone use it to have fun and laugh about it?  It rankles and makes that player look like an ass.

A Note About Race


Up until now I've assumed you will use the race you rolled as for your character.  There are some players who choose to step outside of the in-game restrictions and make hybrids, dragons, or use another race in lore such as a high elf.  For beginners, I caution against this simply because to do these sorts of races well you need to be well acquainted with the lore, and because many folks react negatively to these sorts of characters because it's often done very, very poorly.  For hybrid races like half-draenei/half-orc, there can be some icky and gross circumstances surrounding the birth even if there are examples of these racial combinations existing in lore.

Other things to stay away from as a beginner are characters disguised as other races, such as a human using an Orb of the Sin'dorei to live openly among Horde races.  It can be done, and done well, but it's also tricky and may be the sort of thing that's kept as guild canon only versus forcing every other roleplayer in game to accept this as your race.

That's it!  (For now.)


We've got our character sheet and are ready to put it to use.  Next post I'll talk about using add-ons like MRP and TRP2 and tips on how to fill in the various sections.  Just a head's up that the next post will be very image heavy, but I'll try to keep it reasonable.

Saturday, March 8, 2014

Folami's Guide to Roleplaying for Noobs (Part 1.5)

Part One: Folami's Rules for Character Creation (continued)


We've talked about ways to keep yourself from getting overwhelmed and how it's important to start small when creating a character.  By this point you've probably been perusing some websites I linked to in the previous post and have done at least a minimal amount of reading about your chosen race's history and have a general understanding of what's currently happening story-wise in World of Warcraft itself.  You at least have a vague idea of the type of character you want to play, or maybe you already know their personality type and favorite color.  Now's the time to ask bigger questions such as where your character was born and why they fight (or don't fight, as the case may be), and it's time to flesh them out more beyond the simplistic "good" versus "bad" person you envision, which brings us to rule number five.

Rule #5: Keep it simple.


In your travels through Azeroth, you are going to encounter a multitude of player characters, many of whom have written veritable novellas for their characters' backgrounds.  They can tell you in infinitesimal detail what their characters were doing at any point in Azeroth's lengthy history and can account for every major life event as if they'd lived it themselves.  Their character ate a tuna sandwich on rye for lunch the day Deathwing came, and the most description you've come up with is to say that your character grew up in Silvermoon like a million other blood elves you've seen. Don't get discouraged by this because it doesn't mean you're a bad roleplayer, it only means you're either new or just a different sort of roleplayer who doesn't need to write a paragraph for every year of adult life on Azeroth.

Be the hero Stormwind deserves.
Another thing to keep in mind while you discover other roleplayers and their characters is that you're new to this and most of them are not.  Some of the people you encounter have at least a couple of expansions under their belt and have had the opportunity to put quite a few miles on their characters in terms of experience.  The vast majority of those backgrounds have been edited over the years to reflect some of the roleplay they've done, or the people who created a character a week ago have been playing so long that they have a good enough grasp of the lore that they can use it to their advantage.  Practice won't necessarily make perfect, but over time you'll find it easier and easier to update or add to your character's history, or to make up an entirely new character.

It's certainly understandable if you want to have a detailed history, but having one isn't a requirement to start roleplaying.  Also, as someone new to roleplaying and/or new to WoW, I'm going to suggest you do not try to line up your character's history with as many major events as possible.  Remember how I said to start small?  Focus on what's happening currently in the expansion.  What is the most recent thing that's happened that your character could have either participated in or reacted to?  Start there and then think about the personality questions we asked ourselves earlier.  Why is your character suspicious of new people?  What might have happened to make them this way?  Don't worry about making a cliché character (i.e. the angst-ridden, brooding loner) or that you're guilty of an overused trope (their parents died tragically).  For one, fantasy in general is full of clichés and overused tropes.  It's how you spin them and make them yours that makes it interesting.  Secondly, remember you can go back and change whatever you don't like and not every idea you have has to go into the finished product.  This isn't like baking a cake, and it is totally possible to go back and remove the eggs from your "batter" and still be tasty.  (I may be a little hungry while writing this.)

Consider generic events that could have happened in any life.  A child who grew up in Stormwind is still going to have fallen down and skinned their knee at some point, and even orc children have to do chores.  Maybe your mage "accidentally" set their homework on fire when they forgot about an assignment, or your rogue once fell out of a tree their mother had told them not to climb and broke their leg.  It's possible to give your character depth and personality by adding in things to their history that aren't tied to any major event within Azeroth.  For example, I had a dwarf shaman who didn't participate in much of anything in Azeroth's recent history until Cataclysm, which made sense for a member of the Wildhammer clan.  At the time I wasn't terribly familiar with dwarf lore, but I knew her personality as someone who was a healer first and fighter second.  In her background I included a little sentence that said she got her start by bringing home injured animals and, with the elements' aid, healed them.  That little tidbit offered quite a bit of insight into both her past and her personality, and it didn't involve her running off to lay low the enemies of the Alliance.

There's a story here,
but I'm not telling it now.
Whatever history you come up with, no matter how detailed or vague, remember that you don't have to share it with anyone right away.  The reason we think about a background and personality is to help us get to know our characters and try to figure out how they'll react to the situations encountered in your roleplay.  In real life you don't meet a person and immediately tell them your life story and all your hopes and dreams (or at least I hope you don't).  The same applies in roleplay.  While it's likely you'll take advantage of an add-on like MRP or TRP2 which give you space to write out some history, it's not required that you share everything there.  Even if you do, good roleplayers will have their characters be ignorant of who you are and what you've done while you're sitting in the tavern chatting over a mug of ale unless your character directly mentions something pertinent from their history.  (In some cases, they may whisper you out of character and say something along the lines of "Hey, I noticed your character was in X and I was wondering if maybe my character might think you look familiar?"  This is totally fine and even encouraged.  You don't have to say yes, but it can lead to some interesting interaction if you do.)  However, none of this means you have to divulge the tragic event in your priests's life that made them want to be a healer on the battlefield, or about the drunken bet your warrior made with a friend that landed them on a one-way trip to Booty Bay.  These are all things your character can talk about later, once they feel safe enough to share it with the people they consider friends, or maybe you quietly snicker to yourself from behind your keyboard while your friends roleplay trying to get your character to open up about their past.

Finally, know the roleplay you do will take place in the present.  Just as events in your real life have molded you and shaped your personality into who you are today, it doesn't necessarily define you.  Play your character in the present and remember the past isn't always going to be relevant to your story.  Not every other sentence you type in /say has to be, "By the way, my parents are dead!" followed by emoted sobbing.  Your character can be as sad or happy as you want, but you should also be reacting and interacting to the people around you.

Rule #6: Don't panic about mistakes.


You are going to screw up.  Whether it's confusing Illidan with Kil'jaeden or thinking it's totally reasonable for a troll to openly stroll through Stormwind, you're going to do or say something entirely wrong in roleplay.  Maybe it won't be something so obvious, but there's going to come a time when someone will poke at your MRP profile, or read a story you've written and tell you it's not possible.

Don't beat yourself up.  You didn't always know how to construct a sentence.  It took time and a teacher to show you how to do it, and even now you still make grammatical errors or forget that whole "I before E" thing.  I hope when that happens you laugh at those mistakes and correct them, and then move on from it.  Same rules will apply to roleplay.  If you get a timeline of events wrong, or mess up a bit of geography, it's fine.  Remember rule #1 and how I pointed out just how many millions of words of lore there are to read?  Nobody has a handle on it all and even the experts make mistakes, or at the very least have to go look something up.  Don't worry, after the initial embarrassment wears off, you'll be talking with your friends one day and say, "Hey, remember that time I thought Varian was Jaina's father?  That was hilarious and kind of disturbing!"

Corollary to Rule #6: If your mistakes hurt someone, apologize.


Other mistakes you make won't be so funny, and sometimes you can upset other roleplayers by something you say or do in character.  Apologize if you hurt or offend another player.  Full stop.  I'm going into this guide assuming you're not actively trolling your server's roleplay community and that you aren't going to intentionally make an offensive character or spout racist/sexist/homophobic bullshit in /say.  As you are a person who endeavors to be nice and inclusive, please remember that sometimes we slip up and say things we don't realize are hurtful or offensive to others.  It's important to be kind and to take the time to say you're sorry if this happens if the person is willing to hear your apology.  (Don't track a person down and apologize if they leave or otherwise indicate they don't wish to communicate with you directly.  Take your lumps and try to do better next time.)

We'll talk more about roleplaying controversial or sensitive subject matter and in character versus out of character behavior in another part, but for now if a person comes to you with an issue important to them, please try to hear them out.  There are people who will troll; however, the majority of people who speak up, even if they're angry with you, should be listened to.  With any mistake you make, learn from them and try not to repeat it.

Rule #7: Don't steal characters from other sources.


You are not Batman.

Inspiration comes in many forms, and often we find it via the many sources of media we read/watch/listen to.  It's fine if you want to crib some notes from your favorite book or movie character, but take care not to steal an entire character.  To use an example, Harry Dresden is a powerful wizard in his books' version of Chicago.  In Azeroth, he'd be a terrible mage.  Now, if you wanted to make a human mage that has a staff with flame-colored runes that light up when used like Harry's, that's totally fine and is definitely plausible.  You could even have fun experimenting with different weapon enchants to see which animation comes close to making it look like your staff is actually on fire (only if you're not already using that staff for end-game PvE or PvP content, of course; end-game enchants are expensive).

Other roleplayers look down on those who try to bring characters from other genres into Azeroth going so far as to outright ignore them and tell their friends to avoid them, and all for very good reasons.  By now I'm sure you've noticed creating a character for roleplay takes effort and time.  All that time and effort goes into designing our characters inside and out and making them our own.  Stealing characters whole cloth from someone else smacks of laziness and it makes you look boring and unimaginative which means your character would make for a very boring roleplay experience.  If you really want to play Sephiroth, there are online forums and websites where you can do that.  If you want to roleplay as a denizen of Azeroth, work with the resources at your disposal and make a character that's your own.  It's far more rewarding and you won't be restricted by predefined characteristics derived from the source material.

Oh, and if you think your character is obscure enough that no one will know? Remember, we're all geeks and nerds here and odds are someone is going to recognize who you're copying.

Rule #8: Have fun.


Whatever it is you want to do in Azeroth, whether it's raiding, doing challenge modes, or spending endless hours in Alterac Valley yelling at the people who fight in the middle of the road, the goal when we log in is to have fun.  At the end of the day, whatever story unfolds in the course of your roleplay, it's important to remember it's supposed to be entertaining.  If something isn't working out for you or your character, step back and try to figure out what the problem is.  Talk to your roleplay friends and brainstorm some ideas, but don't try to force yourself if something is making you uncomfortable.

Sometimes, for whatever reason, a character or a story idea simply doesn't pan out.  That doesn't mean you're bad or even that the character was bad, it just means it didn't work as intended.  Roleplay is flexible and forgiving, and whatever happens know that you can always try again and reinvent your character.  It won't always be easy and there will be days that are more fun than others, but as long as you still have the desire to keep coming back, that's what matters.

That's it for the rules, but there's way more to talk about!


Now that I've laid out some of my basic rules for character creation, and why it's important to keep it simple and to have fun, we're ready to write our character.  But how on Azeroth do you even begin putting it all together?  Well, in the next post I'm going to show you how I do it and offer a few tips that might help you finally put your character idea into a format you can share with other players. After that will be a post with tips on how to best utilize an add-on like MRP to enhance your in-game roleplay.  And further along the road we'll talk about the types of roleplay and how to go about actually interacting in-game as your character.

Wednesday, March 5, 2014

Folami's Guide to Roleplaying for Noobs (Part 1)

Introduction


As I write this, we're in the dreaded between-expansion lull.  Mist of Pandaria's story is over and Warlords of Draenor has been announced, but we're possibly weeks away from a beta and several months from a launch date.  In this quiet time when we're not panicking over the forthcoming class and talent changes—well, OK, most of us aren't panicking yet—I started to reflect upon my early days in Azeroth back when I foolishly believed I would never be anything other than a roleplayer in World of Warcraft.  I remember how exciting and terrifying those first days were, and as I came to WoW specifically to roleplay, I've been thinking about all the advice I wish I'd been given back then and the resources I had no idea existed.  Now, with two expansions under my belt and quite a bit of wisdom gained from experience, I thought it would be both fun and helpful to share that wisdom with the future roleplayers of Azeroth.  After all, new players are what keeps the game and story alive, and it's important to me that those of us already here make the community as welcoming and helpful as possible.

Whether you've never roleplayed once in your life or you're coming to the game with years of roleplay experience, this guide should help you get started roleplaying in WoW.  I'll walk you through the very basics of character creation and offer tips on how to navigate the lore and narrow down the information that's pertinent to your character(s).  Once we've covered the basics, we'll go on to discuss how to find a guild and/or a roleplay partner(s) and what to watch out for in terms of negative or outright abusive roleplaying situations.  Included will be links to many resources for lore, support, and other roleplaying guides.

This guide is not intended to be the "gospel truth" for roleplaying, and it's fine if it doesn't work for you.  Nothing is ever set in stone and roleplay is not one-size-fits all.  Again, I'll be linking to as many resources and guides as I can uncover so that even if my guide doesn't help, perhaps I can at least lead you to one that can.  One of the most important things to remember is that this is supposed to be fun.  If my guide does nothing else for you than to lead you toward avenues that makes your game play experience more enjoyable, then I'll consider it a resounding success.

With that said,  Lok'tar ogar, friend!  Let's get those creative gears cranking!

Part One: Folami's Rules for Character Creation


I know, I said nothing was set in stone—and it isn't—but there are some things I feel I have to put my foot down and say are necessary.  Don't worry, it's not what you think.

Rule #1: Don't get overwhelmed.


Who are all these people, anyway?

World of Warcraft is an expansive universe, and the game's story is built upon a foundation shoddily cemented in the original Warcraft real-time strategy games.  World of Warcraft itself is nine years old and we're about to enter into a fifth expansion.  According to a recently released info-graphic (link goes to a large image), there are roughly six million words of in-game text. And that's just in the game and doesn't include the many novels and comics that are considered canon.  Even for the most ardent bibliophile, that's a lot of reading and let's face it, you still need to have time to sleep, eat, and work.

But don't worry, you don't have to read several million words of quest text and even more of the books (some of which will are really crappy depending upon what sort of reader you are).  It's perfectly fine if you don't obsessively read every bit of quest text or don't complete every single quest in a zone.  Sure, it's perfectly fine if you do decide to do that, but you don't have to.  Furthermore, it's important to keep in mind that in Cataclysm, many quest zones in Azeroth changed and new quests were added in while others were taken away.  This means that questing, while certainly informative for many aspects of the lore, can be confusing and difficult to navigate, especially as you shift gears from expansion to expansion.  And I won't go into the fact that there are parts of the lore that directly contradict one another, which no newcomer should be expected to know or understand right out the gate.

"Don't let this guy give you directions."
And other jokes you'll get after you
learn more lore.
There are people out there who have an encyclopedic knowledge of Warcraft lore, but keep in mind some of those people get paid by Blizzard to know this stuff or that they've been playing in Azeroth since the first Warcraft game was released or since Vanilla WoW.  You are not them and you don't have to be.  You can jump into character creation without having to spend several weeks or months researching every aspect of lore.  I know because I did it, and while I definitely have a better handle on lore than I did three years ago and have read several of the most recent novels, I still haven't delved into every tidbit of the Warcraft universe and I have no desire to.  And there is no way in hell you'll make me read more of Knaak's writing unless, apparently, if it's for a podcast (shameful self promotion, go!).

That said, this does not mean you can just make up anything you want and other people will go along with it.  I said character creation and roleplay for beginners doesn't have to be hard and that you don't have to read everything available, but you should put forth some effort into learning about the world in which you wish to play.  Not only does it keep you on roughly the same page as your fellow roleplayers, it means other players will be forgiving of any minor inconsistencies or mistakes you might make and they'll be more willing to offer you a hand should you ask.

Remember, don't let yourself get intimidated by the wealth of information.  We're going to go through this one step at a time.

Rule #2: Start small.


Let's start first with a bare bones idea of who your character is, and I mean bare bones.  Focus solely on what's inside versus what's outside, which means don't even consider their faction or race for the moment.  (Don't worry if you've already created someone.  I just want you to consider who they are independent of the image on your monitor.)

What's their personality like?  Are they sarcastic, maybe a little jaded?  Do they greet every new person as a potential friend, or are they cautious and suspicious?  Do they have a strong sense of right versus wrong?  Are they a perfect angel, or do they wear that halo to camouflage the impish horns atop their head?  (Metaphorical horns, not the real ones you'll get as a draenei or tauren.)

You don't have to write an essay about their psychological makeup, or even a post-it note, but it is a good idea to at least think about what sort of person you want to roleplay before considering race and faction.  That said, it's OK if you create a character just because you like the way they look, or find the class itself appealing and a source of inspiration.  I knew I wanted to roleplay a blood elf paladin as a Blood Knight before I knew anything about him, and my sassy gnome mage was originally rolled so my friend could get an achievement for a world event.  Now, I know my paladin likes large fluffy pillows on his bed, and I love to take my gnome on the occasional stroll through Stormwind and chat up the locals while she searches for puddles to jump in.

Next, consider what they look like.  I know, I know, I said not to consider race, but there are physical characteristics that exist independent of your character's race.  Are they visibly scarred, or have tattoos or other body modification? Are they average, short, or tall?  Do you want to play someone who is considered above average in terms of physical attractiveness for their race?  (Yes, there are ways to do this without looking like you're trolling for erotic roleplay, or that you're a Mary Sue.  Note that I said "for their race."  Different races have different standards of beauty, and beyond that each individual will vary in terms of what they deem attractive.  Not every dwarf is going to think a draenei is hot, and not every draenei is going to think a dwarf is hideous.)

Rule #3: Break it down.


Not what I meant, but whatever.
With at least a general idea of personality and physical traits, now we can take a closer look at race.  On the surface, even this little bit can seem daunting no matter which race you choose.  Each of them has a history spanning back thousands upon thousands of years, and some histories are more vague than others.  Draenei, for example, left Argus 25,000 years ago and the most we know is that they hopped from planet to planet crossing dimensions until they landed on what they named Draenor (AKA Outland) somewhere between 200 and 1,000 years ago, depending upon which lore source you consider accurate (see, I told you there are contradictory bits of lore).  The intervening years between Argus and Draenor are a huge blank in terms of lore.  Literally nothing official has been said by Blizzard with regards to what happened except to say that those worlds were likely destroyed by Kil'jaeden and the Burning Legion.  For an experienced WoW roleplayer, that bit of information makes me giddy with the potential for character history.  For a newcomer, those three sentences meant absolutely nothing except to offer a bit of racial history and possibly confuse and overwhelm you.

Don't panic!  You'll learn everything you need to know, and faster than you think.  Just as I said with the lore in general, we don't need to read up on every detail of your chosen race's history.  Also, bear in mind that, apart from some extremely niche roleplay groups that I'm not even sure exist outside of forums, any roleplay you participate in will likely take place in the present time in Azeroth.  Sometimes, especially for guilds who spend a lot of time focused on lengthy story arcs, your events might be taking place a couple of months ago or even in the very near future (i.e. in an Orgrimmar where Vol'jin is Warchief and not the one we see in game at the moment with the Kor'kron running amok).  This means that you should start your focus on your race's current status in Azeroth and their most recent history as of the current expansion.

We can already form a story with two simple questions.  Who is your race's current faction leader?  How loyal does your character feel toward them?

Your answer to those two simple questions can give you so much direction in regards to character development.  No, really.  If your character hates their racial leader, you then get to ask yourself if they're involved in any sort of activism, or a member of a secret society whose goal it is to overthrow their leader.  Perhaps your human character hates Varian Wrynn, but figures that they just have to suffer through his reign because that's life.  Or maybe they admire the King and are working their way through the ranks of the Stormwind City Guard in order to hopefully have the honor of being a member of Varian's personal guard.  Obviously this is but one example of how to get started with an idea for character background, and there are other angles you could approach this from.

Think about how your character might feel about their faction as a whole.  Are they fiercely loyal to the Alliance and support its military's actions in Orgrimmar?  Did your orc support Garrosh in Mists of Pandaria, or did they run away to join the Darkspear Rebellion?

It's important to note that while you must choose to be either Alliance or Horde for the purposes of gameplay, for roleplay your character can be a member of a neutral faction such as the Cenarion Circle.  You might really love the idea of playing a troll druid but hate the actions of the Horde, in which case it's a good idea to investigate these other factions within the game with whom your character might ally.  (Of course, if you roll a troll and want to interact with your buddy who's playing a gnome in-game, you'll be stuck with simple emotes or will have to roleplay over Real ID/Battletag whispers/chats, but that's getting a bit ahead of the basics.)  There are many, many options to explore, and all you really need is a vague idea and the name of either an NPC or a group relevant to the story you wish to tell.  Once you've got that, the real fun begins.

It's time to do our research!

Rule #4: Know your resources.

Unlike quest givers, I won't make you sift through poop.

From the official Blizzard website to hundreds of fansites, podcasts, YouTube channels, and blogs, there's a plethora of information about World of Warcraft, but not all of them concern themselves with lore and most are best used for PvE and PvP questions.  Rather than leave you to Google, I've compiled a list of resources I use constantly and will talk about how to best utilize them.

List of Races from the Official Website - This is probably a big "duh!" to you, but with all the third-party fansites out there, it's easy to forget you can get mostly current and very basic lore from here.  I'm linking directly to the races page obviously, but you can also read about classes, factions, and other interesting tidbits of information.  It's a good place to start if you're trying to decide on a race to play.

WoW Expanded Universe - Perhaps one of the best things Blizzard has done in Mists of Pandaria is to revamp their section of short stories and other pertinent lore information.  In continuing from Rule #3, consider focusing on the leader short stories for now.  Some of them aren't necessarily current (Lor'themar Theron's, for example, takes place after Burning Crusade) and some are considered poorly written and/or constructed by other fans (Sylvanas's story is hotly debated by some fans); however, it will provide a general idea regarding some of the history and conflict within your character's racial faction and their current leader.  

WoWpedia - Hands down my favorite website for lore information.  After you've settled on a race and read about it on the official website, go here for a more detailed description and history.  Again, remember the goal is not to get overwhelmed.  Try to keep your focus on your character's race and a bit of what you know of what's currently happening in the game.  From there think about how they'd react to whatever is currently happening within the expansion.  You can write down your thoughts if you'd like, or you can just keep it in your head to ponder later.

WoWWiki - Similar to WoWpedia with a lot of the same information, but some prefer one over the other.  Sometimes one might have more links to sources, and it very much depends on what you like in a fansite.  Use it the same way you would WoWpedia.

WoWhead - WoWhead is better used as a general game guide versus one for roleplay.  However, I've found it's easier to look up locations and maps on WoWhead which comes in handy, especially when trying to figure out where your character might have lived or is living.  If you see a title you'd like to give your character  (i.e. "Ambassador"), WoWhead can help you figure out what achievement unlocks that title and give you tips on how to earn it faster than either WoWpedia or WoWWiki in my experience.

Lore 4 Noobs - Pride has done an excellent job of presenting lore in short, informative videos focusing on important characters from Azeroth's history.  For beginners, most of the names won't mean much to you, but if you're looking to dig a little deeper into Azeroth's lore, it's a good collection of videos.  I do, however, take issue with his Sylvanas Windrunner video and dislike how her story is framed and its dismissal of the problematic elements regarding Arthas's treatment of her.  (Some of the older videos might be found by searching through Jesse Cox's/OMFGCata channel as those were made before Pride formed his own channel.)  Pride also hosts a lore podcast/livestream called But Wait! There's Lore! that might be worth checking out once you feel comfortable with the lore.

WoW Insider's Know Your Lore - This regular column at WoW Insider is chocked full of information vital to many roleplayers' stories.  In addition to KYL, Anne Stickney also does a roleplay column there called All the World's a Stage which offers advice on how to roleplay and the relevant lore.

So You Want to RP - (Note: Some of this post contains ableist language.)  Speaking of Anne Stickney, here's a post she wrote on the Blizzard forums in 2010 that covers a lot of basics for roleplay.  I'll be covering many of the same topics in this guide, but as I said at the start, I am not the sole source of information, nor do I want to be.  It's always good to read as much as you can and get other perspectives.

WoW_Ladies - You have to have a LiveJournal account to join (it's free!) and read some of the private posts, but you can peruse the RP advice tag for many excellent posts about roleplay.  I also love this community for its focus on women who play WoW and some of the class advice was vital to me as a newbie raider in Cataclysm.

Tumblr - There's an excellent and active roleplay community on Tumblr if you search tags for "World of Warcraft," but I suggest this with the caveat that not all NSFW and pornographic material is tagged properly and avoidable.  

If all else fails, there's always Google.  I would suggest turning safe search on if you're squeamish about running afoul of pornographic fanfiction or roleplay, but if you keep your searches to phrases like "Varian Wrynn and Onyxia" for specific lore questions or "roleplaying in Mount Hyjal" for scenarios, you should be OK.  Definitely turn safe search on if you're doing any sort of image search, however, especially for WoW related images.

Beyond that, many roleplay servers offer corresponding websites and forums for players to post information about their characters, their writing, and public RP events.  You can Google your server's name and see if there's a website such as WyrmrestAccord.org for your specific server.  Also, each of the servers have their own section on WoW's official forum.  (Scroll down to the Realms section.  If you're logged into your account, it'll list the realms you have characters on and you can go from there.)  Roleplay server forums tend to be very active, and it's a good way to look for public RP events held in capital cities or other easily accessible areas in Azeroth.  Of course, being an RP server means you might have to sift through some threads that are riddled with drama and trolling.  Please, don't let this discourage you or give you a false impression of what the roleplay climate is like on that particular server.  Remember, people have a pretty dismal view of the official forums for a reason.  (We'll talk about choosing a server and guild in a later part.)


Still with me?


You can do it, future roleplayer!
Great, but we're only getting started!  However, as this post has grown quite large and is full of information and links to various resources, I'll stop here and encourage you to click on links and to read, read, and read some more.  I'll also remind you not to get too carried away or panic over just how much information there is to consider.  We're far from finished fleshing out a character and giving them a story.  Next post I'll discuss the importance of keeping things simple, the dangers of cribbing characters from sources other than WoW, and why you shouldn't let little mistakes discourage you.